Empire Earth 1's progression through time was cool but the inflation resources for each age up were the same ratio as aoe2 and there were FIFTEEN. You couldnt even make farms until age 3 so you had to either win in early ages or hope you found enough food to age up TWICE to get farms.

  1. Age Of Empires Empire Earth Download

Age of Empires, the pivotal RTS that launched a 20-year legacy returns in definitive form for Windows 10 PCs. Bringing together all of the officially released content with modernized gameplay, all-new visuals and a host of other new features, Age of Empires: Definitive Edition is the complete RTS package.

Engage in over 40 hours of updated campaign content with new narration and pacing, jump online in up to 8-player battles with new competitive features and modes, experience 4K HD visuals with overhauled animations, get creative with the scenario builder and share your creations. There’s never been a better time to jump in to Age of Empires. Welcome back to history.

Requires a free Xbox Live account.Show More. Minimum Your device must meet all minimum requirements to open this product OSWindows 10 version 14393.0 or higherArchitecturex64KeyboardIntegrated KeyboardMouseIntegrated MouseDirectXVersion 11Memory4 GBVideo Memory1 GBProcessor1.8 Ghz+ Dual Core or greater i5 or AMD equivalentGraphicsDirectX 11.0 compatible card with Direct3D Feature Level 110 or higher support and 1GB of free memory - Intel: HD 4000 (Ivy Bridge CPU)or better GPU - nVidia: GT 430 or better desktop GPU, or GT 425M or better mobile GPU - AMD: Radeon HD 5500 or better Desktop GPU, or Mobility Radeon 5650 or better mobile GPU. Submitted on 6/15/2019 Review title of UnknownGraphics are magnificent, but game features aren'tNot many bugs in game but still some. I like new features but miss the old ones, example can't hide people in the town center as fort.

Needs a slow speed, some of the AI is so aggressive and fast that he game is nerve racking rather than fun, remember those of us who were loyal to the original AOE are twenty years older. Need to be able to put men into formations not just ragged groups.

Love narration with game but dislike narrators voice. Is he a Canadian trying to sound English or an Englishman trying to sound American? This game could go with DLC for future campaigns like Total War Series does. Hittites Campaign is very cool but should be more scenarios. Overall; really enjoyed it, worth every penny. I would strongly recommend to friends. Loved the original 20 years ago (still do).

. Forgotten EmpiresPlatform(s)October 15, 1997Age of Empires: Definitive EditionFebruary 20, 2018Age of Empires is a series of historical video games, originally developed by and published. The first title of the series was, released in 1997. Seven titles and three spin-offs have been released.Age of Empires focused on events in Europe, Africa and Asia, spanning from the to the; the expansion game explored the formation and expansion of the. The sequel, was set in the, while its expansion focused partially on the.

The subsequent three games of explored the, when and several Asian nations were on the decline. The newest installment, takes a different approach as a free-to-play online game utilizing. A spin-off game, was set in the same period as the original Age of Empires, but focused on mythological elements of,.

A fourth main installment in the series, Age of Empires IV, is under development.The Age of Empires series has been a commercial success, selling over 20 million copies. Critics have credited part of the success of the series to its historical theme and fair play; the players have fewer advantages than in many of the series' competitors. Contents.Games Timeline of release years 192020TBAThe games in the series focus on historical events throughout time.

Covers the events between the and the, in Europe and Asia. Its expansion, follows the formation and rise of the. And its follow Europe and Asia through the. The Age of Kings ' expansion pack, is set during the same period, but also includes scenarios about the Spanish conquest of Mexico,. And its first expansion, take place during the. Its second expansion, follows the rise of Asia in the same period. Focuses on the and Egyptian civilizations.

The series' spin-off, and its expansion pack, are set during the, but focus on as their themes, rather than history.Main series Age of Empires. Main article:Age of Empires, released on October 26, 1997, was the first game in the series, as well as the first major release from. It was one of the first history-based real-time strategy games made, utilizing the.

Age of empires vs empire earth

Described it as a mix of. The game gives players a choice of 12 civilizations to develop from the Stone Age to the. The expansion pack, The Rise of Rome, published by on October 31, 1998, introduced new features and four new civilizations, including the. Although the two games had contained many, resolved many of the problems.Age of Empires was generally well received, despite some highly negative reviews. Criticized a confused design, while praised the game as strong in single and multiplayer. The named Age of Empires the 1998 'Computer Strategy Game of the Year.' For several years, the game remained high on the sales charts, with over three million units sold by 2000.

The Rise of Rome sold one million units in 2000 and attained 80% as an score from.In June 2017, Adam Isgreen, creative director of Microsoft Studios announced Age of Empires: Definitive Edition at the. It will feature overhauled graphics with support for, a remastered soundtrack, and other gameplay improvements, and was planned to be released on October 19, 2017, but was delayed until February 20, 2018, when it was released on the Microsoft Store. On May 30, 2019, Microsoft announced that the Definitive Edition would be coming to Steam in the future, along with the Definitive Editions of both Age of Empires II and Age of Empires III. Age of Empires II.

Main articles:, andAge of Empires II: The Age of Kings, released on September 30, 1999, used the, and had gameplay similar to its predecessor. Age of Kings is set in the Middle Ages, from the to the. It allows players to choose one of 13 civilizations, from Europe, Asia, and the Middle East.On August 24, 2000, Microsoft published the expansion, The Conquerors. It added new units and five new civilizations, including two civilizations: the and the. The Age of Kings was a bigger critical success than the first two games, with Game Rankings and scores of 92%.

Microsoft shipped out more than two million copies to retailers, and the game received numerous awards and accolades. Critics agreed that The Conquerors expanded well on The Age of Kings, though issues of unbalanced gameplay were raised. The Age of Kings and The Conquerors won the 2000 and 2001 'Computer Strategy Game of the Year' awards from the Academy of Interactive Arts & Sciences, respectively.In April 2013, Age of Empires II: HD Edition was released on the platform for Windows operating systems. The HD Edition includes both the original game and the expansion The Conquerors, as well as updated graphics for high-resolution displays. In November 2013, a second expansion entitled The Forgotten was released by Microsoft exclusively for the HD Edition. A third expansion named The African Kingdoms was released by Microsoft in November 2015, also exclusively for the HD Edition.

A fourth expansion entitled Rise of the Rajas was released on 19 December 2016. On August 21, 2017, Microsoft announced Age of Empires II: Definitive Edition.In June 2019, Adam Isgreen, now the Franchise Creative Director for Age of Empires, shared more information regarding the Age of Empires II: Definitive Edition at the. He confirmed that the Definitive Edition was being developed by,.

He announced that the game would featurenew 4K graphics, support for multiplayer, exclusive achievements, four new civilisations, three new campaigns, a new spectator mode and tournament features, and additional quality of life improvements. It is currently slated for release during the autumn of 2019. Bert Beeckman, co-founder of Forgotten Empires, confirmed on June 12 that Age of Empires II: HD Edition would not be removed from sale after the release of Age of Empires II: Definitive Edition.

Age Of Empires Empire Earth Download

Age of Empires III. Main article:Age of Empires III, released on October 18, 2005, was built on an improved version of the Age of Mythology game engine with the most significant changes being the updated graphics engine and the inclusion of the engine.

Age Of Empires Vs Empire Earth

The game is set in the period between, and players can choose one of eight European nations. The game introduced a large number of features, such as.

Described by Ensemble Studios as 'an important support system to your efforts in the New World,' home cities help provide the player with resources, equipment, troops, and upgrades. They can be used across multiple games, and upgraded after each battle; the feature was compared to a character by Ensemble Studios. The first expansion to Age of Empires III, The WarChiefs, was released October 17, 2006.

Most gameplay changes in the expansion pack were small, but it introduced three new civilizations, with a focus on. Most notable was the introduction of the unit. The second expansion, The Asian Dynasties, went on sale October 23, 2007. It was a jointly developed product; helped Ensemble Studios develop the game, with joining as lead designer. The game expanded the Age of Empires III universe into Asia, and introduced three new civilizations. Reception towards Age of Empires III was mixed; described it as 'about as much fun' as a history textbook, while GameZone argued it was 'one of the best looking games, much less an RTS game, that is out on the market currently'. It sold more than two million copies, and won the 'real-time strategy game of the year' award.

The WarChiefs failed to equal the success of its predecessor, with a lower score on both Game Rankings and Metacritic, and The Asian Dynasties' score was lower still with 80%.Several of Age of Empires III included a hardcover. The last page of the artbook has a pictorial depiction of the series; the below each panel range from I to V, indicating the series would include an Age of Empires IV and Age of Empires V. Ensemble Studios employee said that the image 'was total speculation on their part.' In 2008, Microsoft announced they were closing down Ensemble Studios following the completion of Halo Wars. Some of its employees would form a new team as part of. Kevin Unangst, director of, denied it was the end of the Age of Empires series, telling 'we're very excited about the future potential for Age of Empires'. Confirmed, in an interview with Microsoft's corporate vice president of interactive entertainment, Shane Kim, that Microsoft continued to own Age of Empires and that they had plans to continue the series.

However, Bruce Shelley wrote in his blog that he would not be part of any new studios formed.On August 21, 2017, Microsoft announced Age of Empires III: Definitive Edition. Age of Empires IV On August 21, 2017, Microsoft announced Age of Empires IV, developed by.As of February 8, 2019, 'There's no announced release date for Age of Empires 4.'

Microsoft's Executive Vice-President of Gaming, Phil Spencer, confirmed on June 11, 2019, that Age of Empires 4 is still in development, with more information coming later in 2019. Spin-off games. Main articles:, andAge of Mythology shared many elements of gameplay with the main series, and was considered a part of the series, despite its different focus. The campaign in Age of Mythology tells the story of an, and his quest to find why his people are out of favor with. Microsoft published the game on October 30, 2002, and its expansion, The Titans, on October 21, 2003.

The Titans featured the Atlanteans as a new civilization. Its campaign is shorter than previous expansions, and centers on, son of Arkantos, who falls for the lies of the and frees them from. Age of Mythology sold more than one million units in four months.

It scored 89% on Game Rankings and Metacritic. The Titans failed to equal the sales success of Age of Mythology, although critics rated it highly.developed as a game for the. Published the game on February 14, 2006. It is similar to other turn-based games, such as, but with a gameplay based on its.

Age of Empires: The Age of Kings scored 80% on Game Rankings and Metacritic. Brought a game of the same title to the around five years earlier than the DS version, but the game had little promotion, and sold poorly.On August 16, 2010, Microsoft announced, which was a free-to-play Games for Windows Live online game, it developed in collaboration with. It featured Free-to-play experiences via as well as: A persistent online capital city that lives and grows even when you're offline, Cooperative multiplayer quests, trading and a level-based system that lets you progress at your own pace. Premium content could be earned or purchased, such as access to blueprints and special items, as well as more quests and features. In September 2013, it was announced that the game would remain functional until July 1, 2014, after which it would be shut down due to the content being too expensive to maintain.On April 13, 2014, was announced. It was developed by KLab Games for the,.

It was released on December 7, 2015, with the service terminated on 30 November 2016.On August 25, 2014, was announced. It is a game developed.

It was released on September 17, 2014 for the Windows PC. Development Historical elements The phases of the Age of Empires games were similar in several ways.

Due to the games being based on historical events, the team often had to do large amounts of research. However, the research was not in depth, which, according to Age of Empires designer, is 'a good idea for most entertainment products.' Shelley also said that Ensemble Studios took most of the reference material from children's sections at. He pointed out the goal was for the players of the game to have fun, 'not its designers or researchers.' At the in 2007, Shelley continued with this thought and explained that the success of the series laid in 'making a game which appealed to both the casual and hardcore gamer.' Shelley also remarked the Age of Empires games were not about history in itself, but rather 'about the human experience;' they focused not simply on what humans had done but on what they could do in the future such as 'going into space.' Ensemble Studios developed Age of Mythology in a different way than the previous two games.

The team had worried they 'couldn't get away' with a third historical-based game, and chose mythology as the setting after they had discussed several options. Artificial intelligence The (AI) used in the Age of Empires series has been developed and improved regularly by designers.

AI specialist noted the development team gave the AI in the original game a very high priority, and spent over a year working on it. He said that the AI in the game relies on tactics and strategies to win, instead of 'cheating' by giving bonus resources to itself, or tweaking its units to be stronger than normal. Pottinger later noted that the Age of Empires series team took great pride in their AI playing a 'fair game' and didn't know what the player was doing and had to play by the same rules as its human opponents.Age of Empires allows players to choose to play either along specialized, story-backed conditions or as individual battles against the AI (and other players). Choosing to battle against the AI – rather than following the storyline – allows the AI to adapt to players' strategies and even remember which games it won and lost. The AI eventually overcomes players' strategies and easily destroys their villages after several games. For instance, in Age of Empires III, this is referred to as playing a 'Skirmish.'

However Age of Empires III allows players to refine their strategies further against the AI by 'Building a Deck,' which allows players to replace 'Home City' shipments with improved alternatives.In Age of Empires II: The Conquerors the AI was given a high priority, the result being the 'smart villager' feature, which was included in subsequent games of the series. After building a structure that stores or produces resources, smart villagers would proceed to collect resources related to the structure, such as crops from farms or ore from exposed deposits.Age of Mythology: The Titans lets players use an AI when creating custom scenarios; players can change the settings of computer players and make them act according to certain patterns. More basic changes to the AI had previously been available in the series' first two games. Graphics and visuals The graphics and visuals of Age of Empires improved with each successive release. From the original release to the second, Age of Empires II: The Age of Kings, noteworthy improvements gained praise from several critics. With the release of Age of Mythology the praise continued, and the fourth release, Age of Empires III, garnered even more.GameSpot praised the improved graphics in the second release, Age of Empires II: The Age of Kings. Welcomed its introduction of female villagers as compared with the original male only version.

Praised the advanced grouping and path-finding systems in the second release. Despite the improved graphics, Allgame complained that units in Age of Empires II: The Age of Kings were at times difficult to distinguish from one another, a point numerous reviewers agreed on. Nevertheless, Game Revolution wrote that the second release was 'the best looking of the 2D RTS games out there right now.' The graphics continued to improve in Age of Mythology and was praised by a majority of reviewers. Ranked the graphics in this third release, 'a joy to watch. GameSpot assented, also rating the graphics a 9 out of 10. Game Revolution agreed, and stated that the graphics in the third release 'are packed with detail.'

The trend in improved graphics continued well into the next release, Age of Empires III, much to the delight of reviewers. IGN stated, 'After seeing the screenshots, our jaws hit the floor at the amount of detail.' 1UP.com described Age of Empires III as 'one of the most beautiful games you will put on your computer for the foreseeable future.' GameSpy agreed, stating, ' Age III 's graphics are unmatched in the strategy genre.' Age of Empires III builds on and introduces new features to the prior release, Age of Mythology, such as the inclusion of the award-winning Havok physics simulation middleware game engine for the Windows version and PhysX for the Mac OS X. The innovative result is that pre-created animations are avoided; instead events are calculated according to the physics engine. Consequently, views of events like building destruction and tree felling are not pre-recorded.

GameSpot also admired the graphics in the fourth release but complained about 'the awkward unit behavior.' Other graphical features of the game include bloom lighting and support for 3.0.GameSpy awarded Age of Empires III the 'Best Graphics' award at GameSpy's 'Game of the Year 2005.' Music has been the series' music director since the first game. He has had occasional help from his brother, David Rippy, as well as Kevin McMullan. He created the original music in Age of Empires with sounds of instruments from the periods in the game. These sounds came from actual instruments, and their. The tunes were the result of extensive research on the cultures, styles, and instruments used.

Rippy said that sound development on The Age of Kings was easy, since there was knowledge of the instruments used in the Middle Ages. Therefore, they were able to reproduce the tunes for the soundtrack of the game. In Age of Mythology, an orchestral instrumentation was used, instead. According to McMullan, the team also collected large numbers of audio recordings from, and created 'a massive sound library of their own material.' The music of Age of Empires III was similar to The Age of Kings, in which the team used more historical instruments; Rippy noted the team used instruments such as ' and field drums' to give it a realistic feel. Collaboration Ensemble Studios worked together with to develop The Asian Dynasties, Age of Empires III 's second expansion. This was the first joint venture for both teams.

The reason for them doing so was compatible schedules: Ensemble Studios was busy with other projects—particularly —while Big Huge Games' real-time strategy team had few projects at that time. Big Huge Games did most of the work, but Ensemble Studios designers Greg Street and joined in the, and had control over the final product. Both studios had roles in testing the game before its release. Reception and legacy Aggregate review scoresAs of May 20, 2014. Game87%8380%–92%9288%8882%81(Nintendo DS)80%8089%8780%80(Board Game)-(Nintendo DS)79%7871%7071%68––40%–89%8984%84-68%69-The Age of Empires series has been a commercial success. As of 2008, five of its games have each sold more than one million copies. According to, Age of Empires had sold more than three million copies, and The Rise of Rome sold one million copies as of 2000.

Around the same time, Microsoft announced that they shipped over two million copies of The Age of Kings. In 2003, Microsoft announced the sales of one million copies for Age of Mythology. By 2004—prior to the release of Age of Empires III—the Age of Empires franchise had sold over 15 million copies. On May 18, 2007, Ensemble Studios announced that two million copies of Age of Empires III had been sold.Games in the series have consistently scored highly on video game review websites and, which collect data from numerous review websites.

As noted in the adjacent table, the highest rating game is Age of Empires II: The Age of Kings, receiving a 92% score from both sites.Critics have credited Age of Empires for influencing real-time strategy (RTS) games such as,. Was also influenced by the series: it utilized the, as Age of Empires and Age of Empires II: The Age of Kings had, and was considered by critics to be a very close replica to the games; began their review with the statement 'I love Age of Star Wars, I mean Star Empires.

Whatever it's called, I dig it.' And wrote that 'fundamentals of the Age of Empires II engine are so intact in Star Wars: Galactic Battlegrounds that veterans of that game can jump right in.'

In October 2005, Shelley commented on the impact of the series. In a interview, he explained that parents would 'tell that their kid is reading books about ancient Greece because they enjoy playing with the so much, or that they want to check out books about medieval history because the game taught them what a was.' Shelley has said that the key to the success of the games was its innovation, rather than imitation of its peers. He also claimed the unique elements in the games 'helped establish the reputation of Ensemble Studios as masters of the real-time strategy genre.' Mark Bozon of IGN wrote in his review of The Age of Kings, 'The Age of Empires series has been one of the most innovative real-time strategy games for PC in the last decade or so.' Gamenikki called Ensemble Studios 'the developer that started it all' when they talked about how much Age of Empires III had done to advance the real-time strategy genre. Shelley has acknowledged the success and innovation of Age of Empires helped to ensure Ensemble survive its early periods since startup.

In 2005, Shelley complained of critics holding an 'innovation bias' against the series; citing the 60% score from, he said that despite Age of Empires III being 'perhaps the best selling PC game in the world', reviewers expected 'something really new', and rated it harshly.chose Ensemble Studios to develop, an RTS game based on their. They said that one of the reasons they chose to work with Ensemble was because of the Age of Empires series. They also noted that Ensemble was the perfect choice 'to realize the original vision of Halo', which started life as an RTS. Universal Videogame List. Retrieved May 21, 2011.

Jeff Sengstack (February 14, 1997). Retrieved June 17, 2008. (April 9, 2007). Archived from on February 17, 2008. Retrieved April 21, 2008. T. Liam McDonald (October 27, 1997).

Retrieved June 17, 2008. James Holland. PC Gameworld. Archived from on December 21, 2007. Retrieved January 14, 2008.

Archived from on February 27, 2008. Retrieved February 28, 2008. ^. From the original on June 20, 2008. Retrieved June 17, 2008. Archived from on January 28, 2008.

Retrieved January 19, 2008. ^ Matt Pritchard (March 7, 2000). From the original on February 27, 2008. Retrieved February 1, 2008. ^.

From the original on July 25, 2008. Retrieved June 17, 2008. Livingston, Chrisopher (June 12, 2017).

From the original on June 17, 2017. Retrieved June 12, 2017. Pereira, Chris. Retrieved August 21, 2017.

Makuch, Eddie. Retrieved January 19, 2018.

Nunneley, Stephany (May 30, 2019). Retrieved June 4, 2019. Fenlon, Wes (May 30, 2019).

Retrieved June 4, 2019. From the original on June 24, 2008. Retrieved June 17, 2008. Archived from on January 17, 2008. Retrieved January 17, 2008. Elliott Chin (June 14, 2000). Archived from on December 5, 2008.

Retrieved June 17, 2008. ^.

From the original on July 24, 2008. Retrieved June 17, 2008. ^.

From the original on June 23, 2008. Retrieved June 17, 2008. ^. January 27, 2000. Archived from on January 3, 2008. Retrieved January 17, 2008. ^.

From the original on June 26, 2008. Retrieved June 17, 2008.

Archived from on January 28, 2008. Retrieved January 19, 2008. Archived from on January 28, 2008.

Retrieved January 19, 2008. Makuch, Eddie (March 7, 2013). Retrieved August 26, 2014. Gaston, Martin (November 8, 2013). Retrieved August 26, 2014. ^ Knezevic, Kevin (August 21, 2017).

Retrieved September 6, 2017. Isgreen, Adam (June 9, 2019). Retrieved June 12, 2019. Chalk, Andy (June 9, 2019). Retrieved June 12, 2019. Gilliam, Ryan (June 10, 2019). Retrieved June 12, 2019.

Franzese, Tomas (June 12, 2019). Retrieved June 12, 2019. Steve Butts (March 9, 2005). Retrieved June 17, 2008. David Adams (April 4, 2005).

Retrieved June 17, 2008. From the original on January 3, 2008. Retrieved January 18, 2008. Steve Butts (March 17, 2006). From the original on May 11, 2008. Retrieved June 17, 2008. Allen 'Delsyn' Rausch (August 8, 2006).

From the original on May 11, 2008. Retrieved June 17, 2008. Age Community. From the original on December 22, 2007. Retrieved January 18, 2008.

Allen 'Delsyn' Rausch (May 23, 2007). From the original on July 24, 2008.

Retrieved June 17, 2008. ^. From the original on June 20, 2008.

Retrieved June 17, 2008. ^. Age Community. May 18, 2007. From the original on February 12, 2008. Retrieved January 18, 2008.

Archived from on January 21, 2008. Retrieved January 19, 2008. ^. From the original on February 14, 2008. Retrieved January 18, 2008.

^. From the original on January 25, 2008. Retrieved January 18, 2008. ^. From the original on February 25, 2008. Retrieved January 18, 2008. ^.

From the original on January 20, 2008. Retrieved January 18, 2008. Botolf (May 3, 2006). Age of Empires III Heaven. Retrieved June 17, 2008.

Levi Buchanan (September 9, 2008). From the original on September 15, 2008. Retrieved September 24, 2008. Lou Kesten (September 15, 2008). The San Francisco Chronicle. Archived from on March 15, 2009.

Retrieved September 24, 2008. Joe Keiser (September 10, 2008). Archived from on January 26, 2011. Retrieved September 24, 2008. (September 22, 2008). Archived from on September 24, 2008.

Retrieved September 24, 2008. Brendan Sinclair (September 24, 2008). Retrieved September 24, 2008.

Matulef, Jeffery (August 21, 2017). Retrieved August 21, 2017. Roberts, Samuel (February 8, 2019). Retrieved April 5, 2019.

Roberts, Samuel (June 11, 2019). Retrieved June 12, 2019. Greg Kasavin (November 1, 2002). Retrieved June 17, 2008. William Harms.

Archived from on April 12, 2008. Retrieved April 22, 2008.

Kristian Brogger. Archived from on June 29, 2012.

Retrieved April 22, 2008. Rob Fahey (December 10, 2002). Retrieved January 14, 2008. Retrieved January 14, 2008. Retrieved January 14, 2008. From the original on December 24, 2007. Retrieved January 14, 2008.

Tom Bramwell (October 21, 2003). Retrieved January 14, 2008. ^. Archived from on December 22, 2007.

Retrieved January 14, 2008. ^.

Retrieved June 17, 2008. ^.

From the original on June 11, 2008. Retrieved June 17, 2008. ^. Retrieved June 17, 2008.

^. Retrieved June 17, 2008. Edwin Kee (February 2007). Mobile Tech Review. Archived from on December 16, 2007. Retrieved January 18, 2008.

^. From the original on July 6, 2008. Retrieved June 17, 2008. ^. From the original on June 16, 2008.

Retrieved June 17, 2008. Chris Kirchgasler (January 4, 2001). Archived from on March 20, 2009. Retrieved June 17, 2008. (August 16, 2010).

Archived from on August 19, 2010. Retrieved August 16, 2010. IGN. Renaudin, Clement (April 10, 2014). Touch Arcade. Retrieved August 26, 2014. December 7, 2015.

Retrieved August 24, 2016. Age of Empires: World Domination Official site KLabGames. Archived from on November 22, 2016. Retrieved November 21, 2016. Hammad Saleem (September 17, 2014).

Retrieved September 21, 2014. McWhertor, Michael (August 25, 2014).

Retrieved August 26, 2014. ^. Archived from on February 5, 2008. Retrieved January 22, 2008. ^ Emma Boyes (August 22, 2007).

Retrieved June 17, 2008. Stuart Bishop (August 19, 2002). From the original on February 11, 2008. Retrieved January 23, 2008. Archived from on January 18, 2008. Retrieved January 22, 2008.

March 9, 2005. Retrieved June 17, 2008.

Moss, Richard C. (January 8, 2018). Retrieved January 10, 2018. May 31, 2000. Archived from on December 5, 2008. Retrieved June 17, 2008.

Rob Fermier (August 25, 2003). Dev Diaries. Archived from on March 15, 2009. Retrieved June 17, 2008. October 26, 2005.

Archived from on April 11, 2008. Retrieved April 28, 2008.

Age

^ (October 12, 1999). Retrieved September 18, 2008. ^ House, Michael L. Archived from on November 14, 2014. Retrieved September 22, 2008. ^. Archived from on July 25, 2008.

Retrieved September 22, 2008. ^. From the original on October 19, 2007. Retrieved October 5, 2007. ^. Archived from on January 25, 2012. Retrieved October 5, 2007.

^ William Harms. Archived from on February 25, 2007. Retrieved October 6, 2007.

^. January 11, 2005. From the original on September 12, 2007. Retrieved October 14, 2007. ^ Garnett Lee (October 14, 2005).

Archived from on January 5, 2010. Retrieved October 14, 2007. ^ Dave 'Fargo' Kosak (October 19, 2005). From the original on October 17, 2007. Retrieved October 14, 2007. Geoff Richards (November 9, 1999).

Retrieved September 22, 2008. Richie Shoemaker. From the original on October 14, 2008.

Retrieved September 22, 2008. Retrieved April 29, 2012.

Archived from on October 29, 2006. Retrieved November 26, 2006. (October 14, 2005). Retrieved October 14, 2007. Ensemble Studios. From the original on December 2, 2006. Retrieved November 26, 2006.

Archived from on October 13, 2007. Retrieved October 14, 2007. ^. February 1, 2006. Archived from on February 17, 2008. Retrieved January 23, 2008. ^.

Age of Empires Heaven. October 16, 1997.

Retrieved January 24, 2008. Peter Suciu (April 30, 2001). Archived from on October 14, 2007. Retrieved January 23, 2008.

Steve Butts (September 6, 2002). From the original on July 19, 2008. Retrieved June 17, 2008. Allen 'Delsyn' Rausch (May 23, 2007). From the original on May 16, 2008. Retrieved June 17, 2008.

Age of Empires III Heaven. Retrieved January 23, 2008. From the original on July 4, 2008. Retrieved June 17, 2008. Retrieved June 17, 2008. From the original on May 9, 2008. Retrieved June 17, 2008.

From the original on May 4, 2009. Retrieved June 18, 2009. Retrieved June 18, 2009. Retrieved March 29, 2012. Retrieved March 29, 2012. Retrieved March 13, 2013. Retrieved November 13, 2013.

Retrieved August 21, 2017. Retrieved May 20, 2014. Retrieved May 20, 2014. Games for Windows.

Archived from on January 10, 2008. Retrieved January 14, 2008.

Elliott Chin (May 21, 2003). From the original on July 26, 2008. Retrieved June 17, 2008.

Peter 'Dirg' Suciu. Archived from on April 9, 2008. Retrieved April 22, 2008. November 19, 2001. From the original on May 13, 2008. Retrieved June 17, 2008. Tom Chick (November 20, 2001).

Retrieved June 17, 2008. Allen 'Delsyn' Rausch (October 14, 2005). From the original on May 11, 2008. Retrieved June 17, 2008. From the original on June 24, 2008. Retrieved June 17, 2008.

Mark Bozon (February 10, 2006). From the original on July 13, 2008.

Retrieved June 17, 2008. David Driscoll. Archived from on February 20, 2008. Retrieved April 3, 2008. Russ Pitts (November 28, 2006). From the original on January 24, 2008.

Retrieved February 2, 2008. John Houlihan (December 22, 2005). Retrieved April 3, 2008. ^ KPaul (September 29, 2006). Archived from on March 11, 2008.

Retrieved February 2, 2008.External links.