It's been released! People have been working on getting the Pip-Boy Readius working on New Vegas. I decided to model an improved Pip-Boy 2000 that fits the Fallout universe.I've always thought that Doc Mitchell giving you a Pip-Boy 3000 was kind of weird since. I'm not sure if the Pip-Boy 3000 is like a watch which you can just put it on and take off so easily. Plus, it felt too reminiscent of FO3. Considering the fact that New Vegas is a throwback to the original Fallouts, I felt that a more traditional Pip-Boy would be nice. So here is the Pip-Boy 2500.

  1. Pipboy 2500 Fallout New Vegas
  2. Fallout 3 Pip Boy 2500

About this mod. The Pip-Boy 2500 was designed with a larger and wider screen than the 2000 model. The 2500, unlike the 3000, operates using a series of visible vacuum tubes and boasts a more traditional design. If you're having trouble with NVSE or just don't like animations in this version, try the Pip-Boy 2500A instead. Silent hill 3 pc download. Fallout Props Fallout Game Fallout Posters Fallout New Vegas Fallout Comics Fallout Funny Ncr Ranger Fallout Cosplay Post Apocalyptic This is the Body Armour I made for my NCR Ranger cosplay. I built this to go with The NCR Ranger cosplay I made for Ayacon This took about 2 Days.

Fallout 3 pip boy 2500

It will have the Pip-Boy 3000 UI when it's in-game, of course. So, I think the Pip-Boy 2500 is a fitting name.Anyways, I'm pretty much done with the model itself, see for yourself! (I know there the model doesn't have the grate covering the bulb compartment. I'm planning on adding the grate using some kind of transparent alpha map like on the colanders you see on the Female Raider Painspike costume.

If that doesn't end up working, I'll think of another grate shape and model it. Or I could simply use a glass pane.)here is the original Pip-Boy 2000 (which many of you should be familiar with) for comparison.also used this image (found on Google, of course) for help on the design.a pretty simple model since the classic Pip-Boy is really just a bunch of boxes, but I've modelled some guns and create some skins for Counter-Strike back in the day.However, I'm afraid this is where I need some help. I'm not particularly familiar with the the Fallout game engines (GameBryo) model format and so on. I'm wondering if anyone would be so kind to help me UV map this thing to get it ready for skinning? And perhaps after some skins are done (which I and perhaps some other people will contribute to), help me compile it and get it in-game to replace the default Pip-Boy or the Readius?

If anyone could help me out with this, I'd be super grateful - Plus you'll be in the credits!Send me a PM if you're interested in helping me out.E/ My friend Millenia came through for me with the I'm going to try to get the model to replace both the hand-held Pip-Boy Readius AND the arm-mounted Pip-Boy 3000.E2/ It's been difficult to work on the vacuum tubes and the grate since I dunno how to use transparent textures, etc. I spent all night working on the Pip-Boy 2500 skin, here are the results so far:was made from scratch. Tell me what you guys think of the skin so far!

And perhaps give me some suggestions on how to improve it and what I should replace the vacuum tube compartment with if it doesn't work out.E3/ Well, I've managed to model a grate. The skin is pretty much done, I may add some more wear and tear to it later - But I'm more concerned about getting it to replace the Pip-Boy Readius right now. I've been messing around in Nifscope, but I think this new model may require quite a bit of rigging for the buttons and what not. Is there anyone out there who can help me out?3369 Joined: Sat Sep 15, 2007 12:43 pm. Could you post the wireframe? There were two version of the PipBoy 2000.

Pipboy 2500 Fallout New Vegas

One was connected to the arm (the PipBoy 2000 Plus - the one the Vault Dweller/Chosen One had), but the original wasn't.EDIT: What I'd really like to see is the a miniaturized PipBoy 3000. It's worn on the arm, but isn't anywhere near as cumbersome and ugly as the PipBoy 3000. Also, different PipBoy models for different armors so that it actually looks like a PipBoy is built into a suit of power armor or something. Probably not going to happen, though, since that'd be tons of work.Posts: 3376 Joined: Fri Apr 13, 2007 11:09 am. Could you post the wireframe?

This is an instant download if it turns out good. I think the most important part is getting the texture right, as you'll be seeing it very close up. The default green color of the text is also much too blue for my liking, it would be amazing to have in the original radioactive green. I have 3dsMax and know how to import models into the game with NifSkope, but I can't do any modelling or texturing.I'm hoping to get some help from the guys who worked on the Pip-Boy Readius.

Boy

They should know best on how to work everything out. Or if nothing works out, I could try to make a wrist band for the Pip-Boy 2500.Posts: 3410 Joined: Mon Jul 02, 2007 2:38 pm.

Fallout 3 Pip Boy 2500

Fallout 3 Pip Boy 2500

EDIT: What I'd really like to see is the a miniaturized PipBoy 3000. It's worn on the arm, but isn't anywhere near as cumbersome and ugly as the PipBoy 3000. Also, different PipBoy models for different armors so that it actually looks like a PipBoy is built into a suit of power armor or something. Probably not going to happen, though, since that'd be tons of work.That's pretty awesome. Any idea who owns that concept? I might just give it a shot (Though most people like their PipBoy replacements to be handheld, I'm sure)Posts: 3330 Joined: Sat Oct 27, 2007 8:58 pm.

As Edis said, that's concept art for Van Buren, so Bethesda probably owns the copyright now.Whoops, missed that. It's probably okay to make it then. They wouldn't complain if you modeled a Fallout 3 item from scratch and put it in FNV, anyway.

I'll throw them an email if I get around to actually getting it released though (or if a mod is reading this, they could just give me a heads up on whether that's kosher or not).Edit: Actually, if the mod this thread for is okay, that one would be tooPosts: 3499 Joined: Tue Oct 23, 2007 1:43 pm.