Turok was basically an annual series. They were releasing a new Turok game ever single year. Turok 1, Turok 2, Turok: Rage Wars, and Turok 3.

  1. Turok 2 Co Op 1

Modder ‘BehemothProgrammer’ has released a brand new version of his cool co-op mod for Turok 2: Seeds of Evil Remaster. In case you weren’t aware of, this mod allows cooperative play. Whom you will quickly frag with a weapon of your choice! Co-Op How To Play Co-Op In order to play co-operatively in Turok 2, you must enter a Blood Lust game with two or more players. Make sure you have the 'Big Cheat' activated or else this won't work.

The original American release of of Turok 2 for N64 was so rushed the game shipped with a bug where enemies that threw or fired blood at you couldn't damage you if you turned the gore off. Also the level select cheat working in MP. Since this was fixed in the PAL version it means they were frantically crushing major bugs in the last weeks of release.

Turok 1 has three different cartridge revisions. Rage Wars shipped with a bug in its American version where the co-op was impossible to complete.

(The PAL versions were typically fixed, with a US re-print coming later.). I’m working on a DF Retro for Turok now and I hope that it will help demonstrate how well made these games are. Turok is one of the best shooters of the 90s (in my top 10 at least). It’s an absolute joy to play.I think these games have improved with age. This is the type of design I miss from this era. Expensive levels which encourage exploration.

Turok 2 Co Op 1

The level design is superb.Gosh this is a terrible post. No, these are a much greater leap than any of those enhanced 360 games.Turok runs on a brand new engine with loads of new visual features. It’s not a simple resolution bump.

This isn't the 360. You are able to purchase any item from any region without fiddling with your account or setting up a VPN. You merely change the location of your Xbox in settings.For example, I bought MH:W with my British bank county's debit card by switching to the UK on the X1 and adding the payment option.This week, I went to 7/11 to purchase a $150 HKD card so I could buy Deep Rock Galactic on the Hong Kong store. I entered the code by changing the region to HK.Then, I noticed neither of the Turok games were available in the HK region, and to save a few quid by not using the UK store, I went online to purchase a USD gift card.

I changed my Xbox's region back to the US, entered the codes I had purchased and bought Turok 1 and Turok 2 hassle (and tax) free. I actually bought a $50 gift card for $41.47.^^.

This isn't the 360. You are able to purchase any item from any region without fiddling with your account or setting up a VPN.

You merely change the location of your Xbox in settings.For example, I bought MH:W with my British bank county's debit card by switching to the UK on the X1 and adding the payment option.This week, I went to 7/11 to purchase a $150 HKD card so I could buy Deep Rock Galactic on the Hong Kong store. I entered the code by changing the region to HK.Then, I noticed neither of the Turok games were available in the HK region, and to save a few quid by not using the UK store, I went online to purchase a USD gift card.

I changed my Xbox's region back to the US, entered the codes I had purchased and bought Turok 1 and Turok 2 hassle (and tax) free. I actually bought a $50 gift card for $41.47.^^. Kaiser is working on Forsaken EX right now - that's the next project.Keep in mind that it will be the proper Forsaken not the N64 Forsaken (at least, that's the sense I get). Forsaken on PC and PS1 is a full-on Descent style game with sprawling levels to explore and it's awesome.

The N64 version is basically reduced to a bot-driven deathmatch game and isn't even close (though still a good game in its own right).The PS1 version was especially amazing as it runs at 60fps (most of the time) and offers the full PC experience with minimal cutbacks. It's a sight to behold. Man, I just loaded up Turok 2 on N64 again this morning and it's even worse than I remembered.

Turok 1 is awesome on N64 even now but 2 is basically unplayable. The potent mix of very low frame-rate (generally in the 10-15fps range), fast enemies that are difficult to hit, a low FOV and confusing level design make for a bad experience. There was always a good game hidden in there but, man, it's bad on N64.Turok 1, as I suggested, is still really great on 64, though.

It runs quite smoothly, feels great to play and looks nice even now. Retro was formed by former Iguana Entertainment developers. The Metroid Prime series takes a lot of its first person shooter design ideas from Turok. (Then they tossed in the visor from Toy Story 2.) While most of the Turok people who worked on Metroid Prime are Rage Wars/Turok 3 people due to some heavy staff turnover, the influence runs deep. Most of the things cited as reasons for Metroid Prime to not be FPS games are in Turok 2. First person platforming making up a bulk of gameplay?

That's Turok 2. Spending much of the game exploring huge levels and finding ways to access previously inaccessable areas? That's in Turok 2. Metroid Prime was given a fancy new genre to distinguish it from other FPS games but it doesn't actually do anything to warrant that. Pretty big leap mechanically, dunno about staff but Turok feels nothing like Prime.

Powerslave/Exhumed (console version, primarily Saturn) is much closer to the Prime formula and that came before Turok on less powerful systems to boot. It's relatively unknown in comparison but from the people who do know of it, it does get the respect it should. Having jumps doesn't mean it's on the level of Prime exploration either, Quake had jumps to make too but it's clearly cited as a pure as fuck FPS. I mean if we just wanna trace roots as far back as we can then it's probably all thanks to Strife, it might have been a FPS with RPG tropes but mechanically it had the exploration and backtracking and shit of those games too. And I really doubt they took the visor from a Toy Story 2 game but who knows, either way, vision modes were hardly Toy Story 2's invention even if you see similarities, there are countless other examples.Nice discussion of the EX ports above, really glad that guy's still working on stuff, still waiting for Powerslave to get the greenlight (so he can fix the mouse bug introduced in W10 updates that came after the last public version too):(. It's the face reflected in the visor that pushes mere coincidence, IMO.

A huge gimmick in Toy Story 2 was that when you aimed in first person view, you could see Buzz's face reflected in the glass. Metroid Prime implements a very similar idea, where your face appears in the visor when it's backlit, basically. Now one could argue that the cancelled N64 Robotech game also toyed with this idea, but the Toy Story 2 first person lock-on aiming system with your face in the visor is uncannily similar to Metroid Prime. Of course one can point to Powerslave - that's a fair point of reference. Turok was always a derivative series. Look at Turok 3, which is overtly trying to be Half-Life.

For all we know, Acclaim Austin played Powerslave while making Turok 2. But it goes beyond jumping. Look at how Turok 2 plays. Turok 1 is just Quake, basically. Turok 2 skews in another direction.

Turok 2 co op

Combat is heavily downplayed in terms of how much time you spend shooting. There's no longer infinitely/near endlessly spawning enemies. The levels are huge and kinda looping. There's a degree of non-linearity, particularly when hunting for secrets. All your weapons have upgrades. Some have special ammo types. There's a clear upgrade progression throughout the game.

There's of course the secret weapon you assemble, which could have been influenced by that special weapon from Doom 64.Metroid Prime took these ideas and added more Metroid, essentially. But a lot of the game design is very similar. Hive of the Mantis in Turok 2 is extremely Metroid-esque. Man, I just loaded up Turok 2 on N64 again this morning and it's even worse than I remembered. Turok 1 is awesome on N64 even now but 2 is basically unplayable. The potent mix of very low frame-rate (generally in the 10-15fps range), fast enemies that are difficult to hit, a low FOV and confusing level design make for a bad experience.

There was always a good game hidden in there but, man, it's bad on N64.Turok 1, as I suggested, is still really great on 64, though. It runs quite smoothly, feels great to play and looks nice even now.

Oh sure, PowerSlave did it first but, yeah, I've just played through half of Turok 2 and there are persistent power-ups.Right in the first level, there are long jumps with obvious items you need for later in the game that you can't reach. Once you get the jump feather you can return and get those items. There's also the poison water with lots of stuff lurking below the surface - you can't swim in it yet without the right power-up. Once you get it, the levels are opened up and you can go places you couldn't go previously. There's several things like that.

So it really is a lot like PowerSlave. The levels do have some persistence in them and you do spend time exploring, back tracking and going between them at various points. Which is what I think separates it from just a normal FPS - it's very much like PowerSlave but with much MUCH larger maps (though I think PS has better level design). Man, I just loaded up Turok 2 on N64 again this morning and it's even worse than I remembered. Turok 1 is awesome on N64 even now but 2 is basically unplayable. The potent mix of very low frame-rate (generally in the 10-15fps range), fast enemies that are difficult to hit, a low FOV and confusing level design make for a bad experience. There was always a good game hidden in there but, man, it's bad on N64.Turok 1, as I suggested, is still really great on 64, though.

It runs quite smoothly, feels great to play and looks nice even now.do you have any screenshots of these PC keys? I can't imagine Nightdive would miss keyboard prompts for a port that doesn't even support keyboards for you to bind actions to keys.

I'm sure they'd appreciate the bug report.I'm curious - the Expansion Pak enables a high-res mode in Turok 2, doesn't it? And IIRC you can't turn it off, short of ripping out the Expansion Pak and plopping the Jumper Pak right back in.

I have to imagine that hurts performance too.Though personally I couldn't stomach that version of the game, on the grounds that it forces inverted aiming and you can't flip that. Could've sworn it had lookspring too. Wasn't really a fan.

Modder ‘BehemothProgrammer’ has released a brand new version of his cool co-op mod for Turok 2: Seeds of Evil Remaster.