Skyrim Mage Robe Replacer

So, I've recently been helping a lot, which provides 2K re-textures for the College Robes in all varieties. It has unique robes for each school of magic, with a clear sense of progression throughout the vanilla ranks (Novice, Apprentice, Adept, Expert and Master) along with two varieties of matching hoods and boots for each magic school.The Replacer version was made to integrate it with Skyrim in the smoothest way possible, giving appropriate robes to only those NPCs who made sense to have it, and with today's update we really think it's in a good position to enhance the vanilla College NPCs without overdoing it. I had a big hand in the replacer version's integration with this update and I took the utmost care to enhance immersion.

  1. Robes: Mythic Dawn Robes (hooded) Archmage's Robes (hooded) The Aetherial Crown DG, Wedding Wreath, and all Dragon Priest Masks occupy only the 'circlet' body part slot, and can therefore also be worn simultaneously with any of the aforementioned bugged items.
  2. Lind's Court Wizard Robes - Blue Robes Texture Replacer greatly improves the look of the robes worn by wizards. Source Frost Mage Robe a Skyrim Clothing mod that adds beautiful mage robes to Skyrim The last mod I will look at today is a beautiful craftable robe for your Player Character.

Nocturnal Outfit for Caliente Body version 0.1 Big Bottom Edition Requires Caliente Body v0.1 BBE edition! This is an outfit replacer for the female Fine Clothes 02, that replaces the default ugly brown quilt with the Nocturnal Outfit.

Sexy mage robes replacer skyrim

Anyway, we'd love to be considered for STEP integration and will reply to all suggestions you might have to improve the experience! Thanks for your time - you guys do some great work here.INSTALLATION: NMM install or zipped file mod manager compatible. Optional manual install of Archmage variations and 1K textures for those who want them.PURPOSE: separates the College robes with unique textures for each 'school' of magic. Common robe textures incoming. Contains a.esp to add matching hoods/boots and include the new items in appropriate vendor lists. Contains no scripts.A screenshot from the mod page to illustrate:Thanks for reading!

Honestly, I think I must concede that it is more of a 'personal choice' mod as it stands now (it IS pretty bright) and probably not suitable for STEP at this time. I'm working on some reduced-saturation textures with a more vanilla brightness, however, so we'll see how it goes.I'm surprised to hear about texture problem though, Omolong, not that I doubt your word.

Can you give more specific examples so we can attempt to fix them - if not for STEP integration, simply so to keep it improving?The file for the normal map of the Expert/Master robes are missing (file name looks like it should be OMageMaleNeutralLvl4n.dd), and the Adept Conjuration/Destruction/Restoration Robe texture sets list the Alteration normal map instead of the appropriate ones (they all use OMageAlterationlvl3n.dds instead of the ones with the right name). The Adept Robe texture set lists the Adept Restoration Robe texture set instead of the Neutral one (OMageRestorationlvl3d.dds instead of OMageNeutrallvl301.dds). A lot of these just look like they weren't spotted when the texture sets for them were made, so they're not that unusual.With the mismatched normal maps, the Expert robes use the normal map that mirrors the Master robes, which can lead to odd looking lighting in the areas of the Expert textures that differ to the Master ones. Just a quick post, for anyone interested: v4 is now up, and I've spent several days working over the textures. The 'Vanilla Vibrance' pack has edited textures each made alongside some textures of similar colour from the base game (mainly guard armors), so they should fit in much more naturally into the game itself. I use it myself because the base textures were a little bright for my taste - anyone interested can check out with K ENB.Similarly, all issues Omolong has posted above have now been fixed, except the one issue involving the Expert/Master normal map, which I'm assured was intentional. On which note, serious thanks to Omolong for pointing me to them - stupid oversights on my part.

Mage

Just a quick post' date=' for anyone interested: v4 is now up, and I've spent several days working over the textures. The 'Vanilla Vibrance' pack has edited textures each made alongside some textures of similar colour from the base game (mainly guard armors), so they should fit in much more naturally into the game itself. I use it myself because the base textures were a little bright for my taste - anyone interested can check out with K ENB.Similarly, all issues Omolong has posted above have now been fixed, except the one issue involving the Expert/Master normal map, which I'm assured was intentional. On which note, serious thanks to Omolong for pointing me to them - stupid oversights on my part.Just a little question about the 4.0 update, do I need to keep the esp from 3.6 (replacer version) with the one from 4.0 or should I remove it?Another question about the USKP patch, do I need to keep the esp from the 4.0 update also? Overwrite/replace the 3.6 ESP with the 4.0 one - it was only set up like this to stop users having to re-download the textures. Didn't realise they were named differently, actually, I'll fix that today if it is indeed the case!

Yeah, the USKP patch is an extra esp - load the patch just below the main Replacer ESP in your load order. Most of the fixes from USKP were included in the main file, but a couple required that the USKP be set as a master file - I was unwilling to do this to the whole mod, so created a seperate patch for those who use the USKP (which should, y'know, be everyone, but that can never be guaranteed!).

Skyrim Mage Robes Replacer

Related Quests.: Reclaim the and contain the Eye.Notes Enchantment from the robes is called 'Skein of Magnus' in the CK, but the robes in the game cannot be disenchanted (unless using a specific mod for that). Another set of Archmage's Robes without the hood and the 50 magicka point bonus exists in the data (formID 0007c932, editor ID ClothesMGRobesArchmage). This version of the robes can be found on one of the in the, but Heroes of Sovngarde can't be killed or pickpocketed. One is present in the on a table near the bed, but it is permanently set to 'initially disabled', and thus cannot be obtained. This issue has been addressed by version 2.0.4 of the; 'Initially disabled' tag has been removed.Bugs. Although the Archmage's Robes are considered to be hooded, they occupy only the 'body' and 'hair' body part slots, but not the 'circlet' body part slot, unlike most other hooded robes.

Skyrim Mage Robe Replacer For Kids

This means that they can be worn simultaneously with or. This bug is fixed by version 2.0.9 of the. Sometimes you can receive two or even three Archmage's Robes after completing the Eye of Magnus quest. Unlike all other mage robes, an NPC follower whose default apparel is clothing or robes (not armor) will equip the Archmage's Robes if given.?