1. Fallout New Vegas Enb Tutorial
  2. Fallout New Vegas Companion Tutorial
  3. Fallout New Vegas Mods Tutorial

Feb 18, 2011 - One thing you'll have noticed while wandering through the lonely New Vegas wastelands is that the post-apocalyptic world isn't the most.

  • Tutorial Name: How To Mod Fallout New Vegas And Fallout 3 FOR XBOX360. Category: Xbox 360 Tutorials Xbox 360 Game Modding Tutorials. Submitted By: Rechoose. Date Added: Sun. Sep 04, 2011. Views: 52,210.
  • If you want to set up a mod for Fallout: New Vegas, this tutorial shows you how to do it for the Xbox 360. Then you can use HxD or a similar program to edit your savegame and mod Fallout New Vegas that way.

There does not seem to be a direct comparison between Fallout 1 and Fallout New Vegas anywhere. Ignore the DLC for the latter. I'd like to see a comparison at least between the following:. Cinematic intro + narration by Ron Perlman. Tutorial.

Soundtrack: Mark Morgan versus Inon Zur. Atmosphere and art direction. Story. Dialogue. Quests and side-quests. Factions. Gear and equipment.

User interfaceFor example, someone has noted that the introduction to Fallout New Vegas is more like an exposition dump than just enough to get you started. Some players have even described it as long-winded and boring, especially where it keeps dragging on about the various factions. Those players would prefer to discover them through playing the game instead.Does either game's tutorial feel boring to anyone? Which one is more so than the other and how would you change it?I've noticed that FNV draws some parallels with Fallout 1, at least at the start of the game. For example, the main quest in Fallout 1 is to find the water chip. The main quest in FNV is to find the platinum chip.

Goodspings is FNV's Shady Sands with Trudy being its version of Aradesh. Deputy Beagle being held hostage in Primm looks like a parallel to Tandi being kidnapped by the Great Khans in Fallout 1, except that you cannot negotiate Beagle's release.In Fallout 1, once you find the water chip and the time limit urgency is gone, the main game, so to speak, starts. In FNV, once you find the platinum chip, the main game, so to speak, with the factions starts as well.How would you compare these two games?

I think both are overall superior to the sum of their part.- Best thing about Fo1 (compared with the rest of the series) is its plot AND the ways you can uncover it. There is no worthy comparison in the rest of the series.- Best things about FoNV are the open-endness of the main quest and the factions.On the other hand, i didn't FoNV locations were that good and the whole game was crippled by gamebryo gameplay. Also, i didn't find Fo1 non-main-plot locations that interesting.

Places like Shady Sands or Junktown were incredibly generic. IMO, the best games that manage to give most locations their own vibe and interest was Fo2, despite having a lesser cohesive whole. How would I compare.?Fallout is the root of the series and the best possible Fallout game (and I think that even despite finding Fallout 2 to be a cunthair's length more entertaining).Fallout New Vegas is the unfortunate child prodigy that inherited its genes from a healthy father and a diseased and incest-ridden mother. It makes an honest effort with what it has and that's worthy of hat-tip, but due to standing circumstances (part of which include the good parts being tainted by the bad, and thus not feeling the best they could) it is still inferior in almost all ways to the original.

Fallout 1 for me does the best job on delivering that wasteland feel i see as signature to the series' identity. I haven't experienced anything similar outside of this franchise, and all installments have it in one facet or another, but it's sad to say that the later games have never been able to fully capture that original vibe, even New Vegas. But it does manage to capture the seriousness of the wasteland, whereas an installment like Fallout 3 captures the desolation. When both come together i can't help but think of Ozymandias.Structure and dialogue goes to New Vegas.

1's dialogue was just a bit simplistic in comparison, in my opinion, and the way New Vegas ties in it's side quests makes them more essential to the experience other than just more ways to get xp and stuff.Music? As far as comparing them goes i'd say the Obsidian pieces feel like they have the quality of Fallout 1's score, but they are stretched out to cover such a substantial difference in world size and sadly it degrades them. Inon Zur's contribution are great, i feel. He seems to be more suited for the New Vegas kind of Fallout than what Bethesda have him do.

Due to the use of original Fallout pieces in New Vegas though, Fallout 1 must take this win. Mark motherfucking Morgan, son.Art direction. As i've said the world you see in New Vegas doesn't capture the desolation that goes with the seriousness. In terms of individual additions to the gamebryo engine i would say they are more in line with Boyarsky than Adamowicz. Overall though i do like the way New Vegas looks artistically with it's blend of two styles. I feel like the world of Fallout is more visually believable with 'Adamoyarsky' so i'll give this one to New Vegas.User interface is no competition. Obsidian tried to jazz it up for New Vegas but Bethesda cannot do UI these days to save their life.

The UI for 1 (and 2) is just so good and immersive.Gear and equipment. Fallout 1 definitely has an original palette of items, but compared to the amount of equipment available for you in New Vegas it makes me wish they'd added more for 1.I can't really see any similarities in Fallout 1 and New Vegas' quests. I think any potential correlation is more of a coincidence than intentional. Sidequests in 1 just feel like hero tasks whereas in New Vegas they take you on a journey and show you some cool stuff on top of some hero tasks.That's all i really have to say. Factions are kind of obvious but i guess i could say that the Legion feels like the anti-Children of the Cathedral.

A good faction in my opinion even if they are le bad guys, and as far as the system goes i'm not even sure 1 has it. I'm glad it was a thing in 2. I think i favor fallout's intro to new vegas's. Overall it has that OG sort of iconic charm that wasn't really captured with benny's entire monologue, although i do love new vegas.as far as tutorial goes - what with FO having barely any and NV having an alright one - i would say i still prefer FO's approach because it just throws you out into the world. That said, there is something very charming and homely about NV's.soundtrack probably goes to the original FO.

I love NV's radio, but the minimalist atmospheric soundtrack of the original really hits the spot.as far as atmosphere goes, i'd say FO takes the cake. I love that shit. NV, however, has the better art direction IMO since j e sawyer mentioned something about combining 1800's old west architecture with retrofuturistic vegas nostalgia. I'm a sucker for westerns, which is why NV wins here.i don't know if the stories are comparable. It's like trying to compare a child's features with his father's.

You know the father already so you see his features in the child, and what is great about the child is great because it reflects the character of the father. That said, i prefer goodsprings to shady sands, although shady sands has a special place in my heart.

I guess that has more to do with setting, though. I think new vegas probably has the better story, what with the factions and worldbuilding and house and all. Still, there's something to be said about the original's minimalism. It's like comparing yeezus with my beautiful dark twisted fantasy. They're both fucking great, one is just more stripped down and essential i.e. It captures the exact essence of what we love.new vegas has the better dialogue, hands down, although again there is something to be said for the original.i think i prefered new vegas's quests to the originals.

Something really groovy about them.new vegas has better factions and gear and equipment IMO.as far as user interface goes, i'm have to go with the original.overall, i think i prefer new vegas to the original, but i still love the original. FO2 beats both tho imo.

Click to expand.At times mind you. In isolation, coffin willie is every bit as harmful as billy the fridge ghoul. In isolation, melchior is as bad as cabots magic juice. In isolation hakunans magic is as bad as mama murphy.

Having the yakuza being generic baddies is as bad as having the mercenaries in fo4 be generic baddies. Im not saying fallout 2 doesn't have postitve aspects because then id be outright wrong. But there are elements to the game that are as bad as fallout 4 and even 3. Its not hard to see the similarites between a random scientist creating an intelligent radscorps with no resources and a guy creating firebreathing ants.

Fallout 2 is mostly good. But there are a lot of portions to it that leave a bethesdian taste in my mouth. At times mind you. In isolation, coffin willie is every bit as harmful as billy the fridge ghoul. In isolation, melchior is as bad as cabots magic juice.

In isolation hakunans magic is as bad as mama murphy. Having the yakuza being generic baddies is as bad as having the mercenaries in fo4 be generic baddies. Im not saying fallout 2 doesn't have postitve aspects because then id be outright wrong. But there are elements to the game that are as bad as fallout 4 and even 3. Its not hard to see the similarites between a random scientist creating an intelligent radscorps with no resources and a guy creating firebreathing ants.

Fallout 2 is mostly good. But there are a lot of portions to it that leave a bethesdian taste in my mouth. Click to expand.Fallout 2 is a great game but a great fallout game? It's got a decidedly weak villain and is ridiculous with the lore breaks and silliness. The only thing it has that was great from fallout is top notch worldbuilding. Though fallout 2 was the first fallout to have an abundance of interesting sidequests. The first fallout with interesting companions.

Fallout New Vegas Enb Tutorial

And the first fallout to really deal with towns interacting on an intricate scale. It adds a whole lot of unfallouty shit. New vegas is very much fallout 2 done better in my eyes. It has everything great about fo2 and none of the bad. At times mind you.

In isolation, coffin willie is every bit as harmful as billy the fridge ghoul. In isolation, melchior is as bad as cabots magic juice. In isolation hakunans magic is as bad as mama murphy. Having the yakuza being generic baddies is as bad as having the mercenaries in fo4 be generic baddies.

Im not saying fallout 2 doesn't have postitve aspects because then id be outright wrong. But there are elements to the game that are as bad as fallout 4 and even 3.

Its not hard to see the similarites between a random scientist creating an intelligent radscorps with no resources and a guy creating firebreathing ants. Fallout 2 is mostly good. But there are a lot of portions to it that leave a bethesdian taste in my mouth. Click to expand.After playing New Vegas religiously, it was great to see the mighty NCR now as a humble town known as Shady Sands.

Same with the Khans.The Master and his army were no doubt the cream of the crop. I can't think of any other Fallout villain that rivals him (except Frank Horrigan)I liked the whole feud with Gizmo and Killian Darkwater. Of course, I always sided with Darkwater.The BoS sadly was only good in Fo1. They played a minor but insignificant role in Fo2, were xenophobes in FoNV, white knights in Fo3, and fascists in Fo4.Although the Outcasts in Fo3 were badass. Cinematic Intro: Fallout 1 wins all the way. It just perfectly introduces the Universe.

Perfectly introduces the setting, with the dystopian War Bonds commercial, and super clunky Mr Handies.New Vegas's intro had a gripping start, with being shot in the head, but it still could never hold a candle to the original intro.Tutorial: Fallout 1 didn't have one, so New Vegas wins by default.

Status: PC unconfirmed PlayStation 3 Patched, 27 Oct 2011 Xbox 360 confirmed, 08 Jan 2011. In the sacrificial chamber, you can access the mainframe in the room to the left after sitting through a presentation. Once you access the mainframe, you can repeatedly earn 550xp every time you select the third option and you do not exit the mainframe. It is important to note that if the player chooses the perk at any time while leveling-up after performing the exploit, it will cause any subsequent level-ups to not occur. Status: PC unconfirmed PlayStation 3 confirmed, 22 Oct 2011 Xbox 360 confirmed.

In the Vegas Strip when you talk to Mr. House and don't agree with his terms for getting the chip at first, you can restart the negotiation. First you say 'Tell me your terms again?' , then the Barter 50 option 'Barter 50 It's a good start. But well below market price.'

After that tell Mr. House 'The Chip is worth far more than that.' After that 'Still not interested.' You can reloop this to achieve 65xp each time.

Status: PC unconfirmed PlayStation 3 unconfirmed Xbox 360 Confirmed, 21 Aug 2011. 'Mister Sandman Glitch' is back: In Bitter Springs, after having taken the Mister Sandman perk, wait for one of the refugee children to go to sleep and use the 'Murder' option you get 50 XP, after-wards the kid keeps sleeping and you can simply rinse and repeat as necessary. Most children are invulnerable to the Mister Sandman perk and will only display a 'talk' option when you attempt, however due to a possible labeling glitch these count both as children who can't be killed and adults who can be targeted. Status: PC unconfirmed PlayStation 3 Fixed, 20 Jul 2011 Xbox 360 unconfirmed. In Primm, early in the They Went That-a-Way quest, it requires 40 speech. Before you rescue Deputy Beagle, make your way to Novac and talk to Manny Vargas about the men you are chasing. (This might also work by going to Nipton and talking to Boxcars but hasn't been tested.) Now you can return to Primm and clear out the convicts.

Speak to Beagle, and select the speech check that offers to free him for information. He no longer has any information to give you, so you can repeat the speech check for XP as long as you like with only a couple of button presses.

Status: PC unconfirmed PlayStation 3 unconfirmed Xbox 360 unconfirmed. After completing by giving the data to Dr. Hildern and not deleting it, go talk to Dr. After going through everything she has to say and you go to talk to her again, you should have two options, 'I have some questions', and 'Goodbye'. Choose I have some questions, next choose 'What do you think of Dr. The very first option you should get is a Speech Check of 25.

Select the speech check and you will gain 25 EXP if you have 25 Speech. You won't get the 25 exp until she is done talking, not right when you pass the speech check. After that select 'What's Your Role Here?' , the 'What do You Think of Dr. Option will be on the list again (The second option) so you can then repeat it from there.

New

Status: PC Confirmed, 05 Oct 2011 PlayStation 3 unconfirmed Xbox 360 Confirmed, 01 Sep 2011 Run Goodsprings Run. In during the quest, you can get infinite XP, and loot using a speech check. Bear in mind this means you cannot use this exploit to gain Perks and then continue the game from Level 1. IMPORTANT NOTE: It can be time-intensive and tedious to reach Level 30 (or 50 depending on what add ons you have) by using this exploit.

Takes approximately 5 minutes to do a 100 checks. (Timed at less than 3 hrs, but more than 2 & 1/2 hrs; With And Without Swift Learner Stack-up.). Beginning at Level 1, it takes 66,700 XP to reach Level 30.

Each speech check is 25 XP.66,700 / 25 = 2,668 Speech checks. You can speed this up by taking all three ranks of the Swift Learner perk, increasing your earned XP by 30% to make each worth 33 XP. In contrast:66,700 / 33 = 2,022 Speech checks. To speed this up even further, if you own the Lonesome Road add-on, take the Lessons Learned at level 26. The added exp gained per levels helps lessen the time it takes to reach the maximum level, while increasing the amount of exp you get every level. Agree to kill Ringo for the Run Goodsprings Run quest, kill him, return to Joe Cobb, agree to shake down store owners for supplies. Kill all the gang members, including Joe Cobb for good karma (and thus failing the quest).

It is also possible to sneak kill Joe Cobb to fail the quest and quickly fast travel, gaining no Powder Gangers infamy and leaving the rest of them alive (if done properly, they will not be hostile). Go to Chet in the general store and ask him to donate some supplies to the Powder Gangers. Select the first option (Barter 25), then the second option (Speech 25), after-wards, the dialog doesn't disappear, and you can keep shaking him down indefinitely. (EDIT: You can keep selecting only the first option if you want. Choosing the 2nd option doesn't affect the exploit.

Status: PC unconfirmed PlayStation 3 Confirmed, 24 Aug 2011 Xbox 360 Confirmed, 29 Jul 2011 Add-ons Dead Money Agility Stat Boost. After finding the Sierra Madre Vending Machine codes needed to return casualwear (and related lightweight apparel that gives a +1 boost to Agility), you can raise your Agility well beyond normal limits. Simply equip the casualwear and then turn it in to the vending machine. The clothing will be removed from your inventory, but the +1 Agility boost will remain added to your stats. This exploit can be repeated any number of times, adding +1 with every equipped clothing item you return. Status: PC Confirmed, 02 Jul 2011 PlayStation 3 Confirmed, 02 Jul 2011 Xbox 360 Confirmed, 02 Jul 2011 Unlimited grenades.

If you previously chose to lock Christine in the Switching Station during the quest, she sets traps in the Executive Suites during the quest. On the west side of the local map there is a tripwire and frag grenade trap (one room across left and one down from the security room - the doorway between these two guest rooms). The grenades can be disarmed and collected repeatedly, giving the player unlimited grenades.

Status: PC unconfirmed PlayStation 3 unconfirmed Xbox 360 confirmed Unlimited EXP Gain. After obtaining all collars in the main quest portion, speak to Dog/God with 75 or more speech skill. After speaking to Dog about the Gala already having been triggered, talk to God about what Dog said, mention the casino opening up, then ask why you are there. Ask why the collars haven't been set off, then ask if the casino blocks the signal. If your speech is above 75, there will be a skill check option available, however not marked as a skill check regarding the Pip-boy boosting the signal. With the Swift Learner Perk you gain 83 Exp. This can then be used again repeatedly.

Status: PC confirmed, 15 Mar 2011 PlayStation 3 unconfirmed Xbox 360 confirmed, 26 Jul 2011 Honest Hearts War club glitch. Due to the latest patch, the speed for all the animations for the war club has been dramatically increased. This can be exploited so that with a fully upgraded war club, 100 melee, light armor equipped and by holding the attack trigger while moving forward. You can actually move faster at incredible speeds with this weapon, rather than holstering and wearing light armor. Using the same exploit as above you can actually use it to cause another exploit by charging into anything that elevates the player (e.g. Stair steps, street curbs), if timed correctly this will launch the player straight up in the air.

Fallout New Vegas Companion Tutorial

Note: This is tricky to do and will not all ways work, sometimes it will even send you so high in the air that the player will die from the fall. Status: PC unconfirmed PlayStation 3 confirmed, 28 Oct 2011 Xbox 360 confirmed, 13 Jul 2011 Old World Blues Skilled trait glitch. When starting the game, you can choose the Skilled trait to gain +5 to every skill at a cost of gaining 10% less XP throughout the game. When you leave the tutorial area, rebuild your character, choose the Skilled trait again, and you will get another +5 to every skill (+10 total per skill) but still only suffer a 10% (rather than a 20%) XP penalty for choosing the trait twice. The net effect is a gain of 130 skill points, which depending on the player's intelligence and perks, is like starting the game between 8 and 13 levels higher, a tremendous boost in the earlygame.

The 10% XP penalty will also wash out once the player reaches the maximum level (30 + 5 x number of add-ons owned or 30 if Logan's Loophole is selected.)Unlimited EXP gain. Due to the having the unique ability to restart a short time after being disabled with the perk, it is possible to gain an infinite amount of EXP as long as the player remains hidden by disabling it repeatedly.Money. After recruiting to work for the as their 'sexbot'. Talk to him at the, he will offer to provide services to you. Just exit the conversation and you will receive 10 caps. Repeat this as many times as you wish to build up vast sums of money however quite slowly.

Status: PC Confirmed, 13 Jul 2011 PlayStation 3 Confirmed, 15 Sep 2011 Xbox 360 Confirmed, 26 Jun 2011. It is possible to exploit any casino for infinite caps simply by getting more than 32,768 (2^15) Chips and then dropping them on the ground. The game gets confused since it's, for some reason, never expecting you to drop this many at once. The result of dropping them is a negative number of chips the player can then pick up and use to trade for caps, NCR or Legion coinage.

The exploit can be done with values higher than 32,768 but the negative number dropped will be smaller (65,536, or 2^16-chips dropped) the more chips you originally drop. Dropping 33,000 Chips will give you a number close to -32,000 and every time you turn Chips in for Caps, NCR or Legion coinage you will gain that amount, only in positive numbers. Note, save before dropping the chips; they sometimes disappear on the floor. When picked up, they don't show up in inventory anymore, but may be turned in for money over and over.

Fallout New Vegas Mods Tutorial

If done right out of Character Creation the player may be able to get infinite caps before reaching level 2 if careful. (confirmed Xbox360). 33,536 chips dropped equals exactly -32,000 chips. This is due to the 16-bit (4-hex) string used to store the player's number of caps and is a frequent exploit in other games that use the same method for storing numbers that are usually below 32,768 in normal play.

Status: PC Confirmed, 03 Jul 2011 PlayStation 3 Confirmed, 30 Oct 2011 Xbox 360 Confirmed, 29 Sep 2011. When the opens, with an unpatched version of the game, it is possible to get an infinite amount of,. If you currently have the patch, take it off until you are finished (Note: if you have done all the expansion packs other than Dead Money, you will lose all items, perks and if higher than level 35, will revert back to 35 until you do them over).

The trick is to buy chips from the casino, after you buy as many chips as you want. Then cash them in. The caps are gain through X number of Vikki and Vance Casino chips.

For example 100,000 chips when returned is added back to the number of caps you have; 30 clicks returns 3 million caps. (Note: you should start with 100 first to make sure this works before you waste all your caps.) Then if you look in your inventory, you will notice that it has not been removed. You can keep cashing them in from here, buy more, and cash them in as many times as you like. Until you add the update to the game, your chips will still be in the inventory.

When updated, you can then ca.